Kinetic Gate Bouncing Generator — 4U CV device; nine velocity-scaled gates from wall hits, collisions and trip lines.
The Kinetic Generators family
A family of physics-driven generative devices for Reason, all built on one idea: balls bounce around an arena, and every impact makes music. Wall hits, ball-to-ball collisions and trip-line crossings become events — delivered as raw CV gates, as pitched notes in your scale, played straight into an instrument, or replaying the notes you play yourself. One engine, four ways to use it.
// The story
One arena, four devices
The Kinetic Generators started from a simple, stubborn idea: what if the source of a pattern wasn't a step grid or a dice roll, but a little world with its own physics? A handful of balls, four walls, real momentum. They speed up when they collide and drift back to their set speed; they never quite repeat. Watch the arena and you can see exactly where every event comes from.
That shared engine — the arena, the collisions, the recovery, the trip lines, the velocity-from-speed mapping and the full CV implementation — is the ground all four devices stand on. What changes is what each one does with an impact. KGB-G turns it into a CV gate. KBN-G maps it to a pitched note in your chosen scale and hands you a voice per ball. KBN-P takes the same music and plays it directly into the instrument below, as a Reason Player. KBN-C turns the idea around: it catches the notes you play, and each one becomes a ball that replays it on every impact — up to eight at once, with your pitch setting the launch direction and your velocity the pace.
All four share the two ratchet-ready trip lines, the ten scales, the Free / Quant timing and the deep per-ball CV. Pick the one that fits how you want to work — a CV brain, a note generator, a hands-off Player, or a Player that bounces what you play.
// The devices
Kinetic Generators family members
Kinetic Bouncing Note Generator — 4U CV device; 12 pitch zones, 10 scales, four gate+note voices, ratchet arpeggios.
Kinetic Bouncing Note Player — drop it on any instrument and the balls play it for you, up to four voices, notes passing through.
Kinetic Bouncing Note Catcher — 6U Player; every note you play becomes a ball that replays it, up to eight balls, chord capture, scales and deep CV.
Status reflects current development. Devices ship when ready, and are announced at beta or release — never earlier.
// Hidden in the rack
There's something to discover
The ghost in the arena
There's a small surprise tucked into the back panel of the Kinetic devices — a little animation that only appears if you catch it the right way. We won't say how. Finding out is the point.