RACK EXTENSIONS · KGB-G
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KGB-G

4U Rack Extension · CV Processor

KGB-G is a physics-driven CV gate generator for Reason. Four balls fly around an arena, ricocheting off the walls and off each other, and every impact fires a velocity-scaled CV gate you can route anywhere in the rack. Free-running or locked to the transport, it turns motion into an organic, ever-evolving stream of triggers — and makes no sound of its own.

  • Bouncing-ball physics engine drives the gates
  • 9 velocity-scaled CV gates from every impact
  • Free-run or lock tight to your tempo grid

Front & back

KGB-G front panel

Front panel — Controls (Run, Kick, Mode, Sync, Recovery, Gate) at left, the live physics Arena centre, the per-ball editor right, and the Velocity / trip-line strip along the bottom.

KGB-G back panel

Back panel — Walls & Lines Out (W1–W4, COL, L1–L4) and Trigger In at left, the per-ball and per-line modulation inputs in the middle, ball-position outputs at right.

Turn motion into rhythm

Inside KGB-G, four balls carry real momentum: they trade energy when they collide and drift back to a set speed over an adjustable recovery time, so the stream of gates is alive rather than looped. Every wall bounce, ball-to-ball collision and trip-line crossing opens a gate on the matching output.

Nine gate outputs cover the four walls (top, right, left, bottom), ball-to-ball collisions, and four freely-placed trip lines. Each gate's level tracks the ball's speed at impact, scaled into a Velocity Min/Max window — so soft taps and hard slams drive velocity-sensitive sounds differently. Eight more outputs stream each ball's X and Y position as a smooth 0–1 CV for LFO-style modulation.

Patch the gates into drums, envelopes, sequencers or any CV-triggerable device; ride the ball speeds for density, drop a couple of trip lines for extra rhythms, thin the hits with per-ball or per-line probability, and hit Kick for an instant variation.

What's inside

The engine

  • Four independent balls in a live physics arena
  • Elastic ball-to-ball collisions that transfer energy
  • Recovery time 50 ms–5 s back to each ball's set speed
  • Kick re-randomises every heading for instant variations

Gate outputs (9)

  • W1–W4 — wall hits: top, right, left, bottom
  • COL — ball-to-ball collisions
  • L1–L4 — trip-line crossings (2 vertical, 2 horizontal)
  • Gate level tracks impact speed, mapped into the Velocity window

Velocity & timing

  • Velocity Min / Max window (0–127) scales every gate
  • Gate length 2 ms–500 ms
  • Free (fire on impact) or Quant (snap to grid) timing
  • Sync grid 1/1–1/32 incl. dotted & triplet; independent grid for the trip lines

Randomness

  • Per-ball probability thins each ball's wall hits
  • Per-line probability thins each trip line independently
  • Collisions always fire — never gated by chance

CV & routing

  • Inputs: Kick, global speed, per-ball speed / on-off / random
  • Per-line position, on/off and random inputs (draw phantom lines)
  • Outputs: 9 gates plus 8 ball-position CVs (X/Y, 0–1)
  • Full MIDI CC map; remote targets grouped for the Combinator

Format & footprint

  • 4U Rack Extension — CV Processor (helper device)
  • Generates CV only — makes no sound of its own
  • No patches — the entire state is saved with your song
  • Reason 14 and later

Manuals

The complete guide plus a short quick-start — every control, the arena, the CV connections and a set of patch ideas. PDF.

  • User manual KGB-G_User_Manual.pdf Cover plus 15 sections — the engine, panel-by-panel reference, timing, randomness, back-panel I/O, CV, patch ideas and specs
  • Quick start KGB-G_Quick_Start.pdf Two pages — five minutes to your first pattern

Get KGB-G

Format
4U Rack Extension · CV Processor (helper)
Requires
Reason 14 or later · Reason+ subscription or a Reason license
Family
The Kinetic Generators family →
Buy
Reason Studios shop (handles all sales)
Updates
Write to rackextensions@doodov.com